What is water polo?
Water polo is a game of strength, quickness and endurance. Ball handling skills and exceptional swimming ability
are especially important with the mobile, fast-paced style of game play.
The Game
The playing area is 30 X 20 meters (25 X 17 meters for women) with a minimum of 2 meters (6 1/2 feet) of depth.
Each team is allowed 13 players, with seven (a goalkeeper and six field players) participating at any one time.
Players tread water the entire game and cannot touch the bottom or sides of the pool. Players may only handle the
ball with one hand, except for the goalkeeper.
There are four periods in a game. Each period is seven minutes in length. There is a two-minute interval between
periods. Each time the whistle blows, time is stopped. So, each game consists of 28 minutes of playing time.
Each team has two time-outs that can be used at any time during the game. The team must be in possession of the
ball to call a timeout.
In a game that requires a definite winner, if there is a tie, two three-minute periods of overtime are played.
If the score is still tied, one sudden-death overtime period is played.
Substitutions can be made after a goal is scored, between periods, during timeouts, for an ejected player, or during
running time. For running time substitutions, players swim to their re-entry area and exit the playing field. The
substitute can enter as soon as the head of the exiting player breaks the surface of the water in the re-entry
area.
Physical contact is common, as players maneuver for position. The referee indicates fouls by blowing a whistle
and using hand signals to point out the direction of the attack and where the ball is to be put in play. Unlike
most sports that stop on a whistle, action in water polo is initiated by the whistle.
A goal (1 point) is scored when the ball is thrown or pushed completely past the face of the goal.
Fouls
There are three types of fouls in water polo: ordinary fouls, exclusion fouls and penalty fouls.
Common ordinary fouls include: impeding an opponent who is not holding the ball; pushing or pushing off an opponent;
touching the ball with two hands; taking the ball underwater when tackled; and stalling. When the referee calls
an ordinary foul, the offended team is awarded a free throw. The free throw is to be taken at the point of the
foul or the location of the ball if the ball is behind the line of the foul. A free throw must be taken within
three seconds by releasing, swimming or passing the ball. A player may shoot the ball directly on goal if the foul
occurred outside 7 meters.
Common exclusion fouls include
holding, sinking or pulling back an opponent who is not holding the ball
an ordinary foul committed by the defense during dead time (after a foul occurs but before the offended player
has put the ball into play)
kicking or striking
Interfering with a free throw
deliberate splashing in the face
Exclusion fouls result in a player being excluded for 20 seconds. The excluded player (or substitute) may not return
until the 20 second exclusion time expires, a goal is scored or a change of possession takes place, whichever occurs
first.
Penalty fouls are committed within the four-meter area where a goal probably would have resulted. An attacking
player fouled while in control of the ball and facing the goal inside the four-meter line is usually awarded the
penalty throw. Any player in the game (excluding the goalkeeper) from the offended team can take the penalty throw.
The shot is taken from the four-meter line, with only the goalie defending. The award of a penalty throw most commonly
occurs in the following situation within the four-meter area when:
any player, including the goalkeeper, pulling down or pushing away the goal;
any player, except the goalkeeper, playing the ball with both hands or a clenched fist;
the goalkeeper or a defensive player taking the ball underwater when tackled inside the four-meter area and near
the goal;
when an attacking player facing the goal who is in control of, but not holding, the ball is fouled by holding,
sinking or pulling back.
Both exclusion and penalty fouls are personal fouls. They are recorded by the game secretary. A player with three
personal fouls is removed from the game, with substitution.
One special class of exclusion fouls is major fouls. Players who are assessed major fouls are immediately removed
from the game, with substitution. Major fouls include:
misconduct or disrespect to the referee;
any foul language;
violent play.
Deliberately kicking or striking with intent to injure (brutality) results in ejection of the offending player
for the remainder of the game, without substitution.
Time Clocks
As in basketball, two clocks are used to time a water polo game. One indicates the time remaining in the period
and the other, called the possession or 35-second clock, indicates how much time remains for the offensive team
to shoot the ball (the team is allowed 35 seconds to shoot the ball).
Starting
Each period is started with the teams lined up on opposite goal lines. On a signal (whistle) from the referee,
the teams sprint toward center pool where the referee releases the ball into the water. In some competitions, the
ball is placed in a floating ring in the center of the pool. The team gaining possession of the ball advances it
toward its offensive end of the pool by swimming, dribbling, or passing the ball.
Understanding Water Polo
Water Polo is like a combination of many sports, and is played in a deep pool 30x20 meters for men, and 25x20 for
women. You can learn about water polo very quickly if you appreciate the similarities between it and other games.
However, the combination of unique aspects is what makes water polo so dynamic.
What is so different about Water Polo?
The main element: the game is played in water, which makes it difficult for the referee to see exactly what is
going on underneath the surface of the water. Players may use subtle pushes and holds to improve their positions.
Additionally, simply playing in the water adds a dimension of difficulty no found in other sports.
How Physical is Water Polo?
Another interesting point is the way water polo rules distinguish between degrees of physical contact. The four
rules that deal with contact are: impeding (swimming over someone), pushing, holding and brutality. With the exception
of brutality (intentionally striking the opponent), these rules do not apply when an opponent is holding the ball.
In other words, they can be tackled. However, impeding and pushing are generally considered minor or ordinary fouls.
To hold, sink or pull back an opponent not holding the ball is considered a major foul.
Similarity to Other Games
Soccer
Players score through rectangular goals defended by a goal keeper.
There are three types of free kicks:
Indirect - Ordinary foul inside the 7-meter (green mark, in water polo); no shot allowed.
Direct - Ordinary foul outside the 7-meter; immediate shot at goal is permitted.
Penalty - For any major fouls within the penalty area (4-meter) that would have prevented a probable goal.
Offsides - This only applies in water polo when the player is inside the area two (2) meters in front of the goal.
Of course, a player cannot be offside when he/she is in possession of the ball.
Basketball
Teams must shoot at a goal within an allotted amount of time after gaining possession. In water polo, it is a 35-second
shot clock.
There are two types of fouls:
Ordinary - These are like violations in basketball and penalize minor breaches of the rules.
Major - These are like personal founds in basketball. In water polo, they result in a "kick out" which
creates an extra-man opportunity, or a penalty shot.
In water polo, players get three (3) major fouls before they are removed from the game. In basketball, a player
who is charged with five (5) fouls (high school and college) or six (6) fouls (professional) is then removed from
the game. An unlimited number of minor or ordinary fouls are permitted in water polo.
The clock is stopped every time the referee blows the whistle, extending the game from four periods of seven minutes
(28 minutes of game time) to about an hour of elapsed time.
In basketball, a player takes a position close to the basket or goal. This player is called the center, and his
position is called the post. The function of this player is to score, or distribute the ball to other players (forwards
and guards) who will score. Water polo's equivalent position is the center forward, "hole-set," "hole"
or "2-meter." This position tries to take up position in front of the opponent's goal, two meters away
at the offside line.
Ice Hockey
Players are sent to the penalty box if they are assessed a major foul, except in the case of a penalty shot. In
water polo, players are sent out of the playing area for 20 seconds, until a goal is scored, or the defending team
regains possession. The exclusion area is in the corner of the playing area.
Rugby
Water polo is a contact sport, and a player holding the ball may be tackled, provided the player is making a play
for the ball.
The rules protect players from excessive violence. In water polo, when the ball is released by a player is possession
of the ball, there is often a foul and a free pass, provided the player who was fouled has control of the ball.
Unique Aspects of Water Polo
7-Meter Line
Ordinary fouls beyond the line may be shot immediately, similar to a penalty throw.
2-Meter vs. 2-Meter Defender Battle
Watch how the two work against each other: the defender will deliberately commit an ordinary foul because the attacker
cannot shoot from the resulting free throw.
Extra-man play ("6-on-5")
In ice hockey, there is a zone defense vs. zone attack after a player is excluded or "sent off" usually
for several minutes. In water polo, there are only 20 seconds of advantage so the power play must be executed quickly.
Most close matches are decided on the power play, or "6-on-5" situation.
Remember, throughout the game players cannot use any means to stay afloat other than their arms and legs (except
for the occasional rest gained by using another player for buoyancy!).